Jacky Wen’s Portfolio


Apple Inc.

2017-current

  1. ISA Knowledge Bot
  2. LLM Customer Selector
  3. Live Demo Simulator
  4. Engagement Learning
  5. Visual Design

SuperD Co.

2015-2017

  1. 3D Device Interface
  2. Visual Identity

Personal Project

Continuing

  1. Sesonal Ikebana
  2. Interior Design
  3. Deja Vu Interactive Story

Personal Intro 


With nearly a decade of experience in UX and product design, I have led projects that integrate visual storytelling, motion design, and interactive experiences. From startups to top tech companies, I have designed immersive interfaces and innovative digital products, always seeking to merge design, technology, and human intuition to elevate user experiences.


Jacky Wen

 


3D Device Interface


(2015-2016) 


#VR Interaction Design  #Motion UI  #Hardware UX

Overview

During my time at SuperD, I was responsible for the UX design of the 3D Box, a patented VR device that enables glasses-free 3D content viewing. The device used an iPhone as its controller, introducing unique UX challenges due to refresh rate limitations and motion-induced dizziness.

3D Box comerial image

Problem & Challenge

Traditional UI interactions involve rapid motion and scrolling, which, on VR displays with lower refresh rates, could easily cause discomfort and dizziness. Additionally, users had to interact via an iPhone controller, meaning the interface needed to be intuitive and low-effort to navigate.

My Design Approach

To solve these issues, I developed a Stage-Based Interaction System, where:

🎭 “Stage” as an Interaction Indicator → Instead of fast-moving UI elements, menus appear as smoothly transitioning scenes, reducing abrupt motion and dizziness.

🔄 Rotational Navigation Instead of Linear Scrolling → Keeping users’ focus centered minimized eye strain while ensuring a seamless navigation experience.

📱 Simplified iPhone Controller App → Designed for gesture-based interaction, allowing users to navigate without needing to look directly at the phone.

🎨 Enhanced 3D UI Elements → Animated scenes leveraged the device’s 3D capabilities, making the experience more immersive and playful.


Idea draft  for homepage

Impact & Learnings

Reduced motion sickness by eliminating fast UI shifts and using smooth scene transitions.

Improved navigation efficiency, allowing users to control the interface without looking at the controller.

Enhanced the immersive 3D experience, reinforcing the core value of the VR device.
  
Prototype of  interacting in home menu and sub menu


A showcase of real-life interaction