3D Device Interface
(2015-2016)
This project was completed during my time at SuperD, a virtual reality tech company. I was responsible for the UX design of its patented VR hardware, the 3D Box, which allows users to enjoy 3D content without the need for 3D glasses.
3D Box comerial image
The device uses an iPhone as its controller, and due to the limitations of refresh rates, fast-moving UI elements could easily cause dizziness for users. This required a different interaction logic compared to traditional displays.
To address this, I developed a design solution using a “Stage” as the interaction indicator. Different scenes represent various menu options, appearing with smooth animated transitions as the user navigates using their iPhone.
Idea draft for homepage
With this UX system, users’ eye focus remains centered on the screen, reducing the likelihood of dizziness by using rotating motions instead of fast-moving elements. The iPhone controller app was designed to be simple and intuitive, so users wouldn’t need to look at it directly. Animated scenes emphasize the 3D features of the device, enhancing its playfulness.
Prototype of interacting in home menu and sub menu
A showcase of real-life interaction