3D Device Interface
(2015-2016)
#VR Interaction Design #Motion UI #Hardware UX
Overview
During my time at SuperD, I was responsible for the UX design of the 3D Box, a patented VR device that enables glasses-free 3D content viewing. The device used an iPhone as its controller, introducing unique UX challenges due to refresh rate limitations and motion-induced dizziness.
3D Box comerial image
Problem & Challenge
Traditional UI interactions involve rapid motion and scrolling, which, on VR displays with lower refresh rates, could easily cause discomfort and dizziness. Additionally, users had to interact via an iPhone controller, meaning the interface needed to be intuitive and low-effort to navigate.
My Design Approach
To solve these issues, I developed a Stage-Based Interaction System, where:
🎭 “Stage” as an Interaction Indicator → Instead of fast-moving UI elements, menus appear as smoothly transitioning scenes, reducing abrupt motion and dizziness.
🔄 Rotational Navigation Instead of Linear Scrolling → Keeping users’ focus centered minimized eye strain while ensuring a seamless navigation experience.
📱 Simplified iPhone Controller App → Designed for gesture-based interaction, allowing users to navigate without needing to look directly at the phone.
🎨 Enhanced 3D UI Elements → Animated scenes leveraged the device’s 3D capabilities, making the experience more immersive and playful.
Idea draft for homepage
Impact & Learnings
✅ Reduced motion sickness by eliminating fast UI shifts and using smooth scene transitions.
✅ Improved navigation efficiency, allowing users to control the interface without looking at the controller.
✅ Enhanced the immersive 3D experience, reinforcing the core value of the VR device.
Prototype of interacting in home menu and sub menu
A showcase of real-life interaction